Part of the reason why the combat is so good in Sleeping Dogs is because the game is much more like an RPG than so give it credit for. Each fight felt like a highlight reel for a stuntmen/martial artists reaction video waiting to happen, and sure enough, we’d get those videos a few years later. While there were some gunfights, particularly towards the latter stages of the game, most encounters played out with some kind of absurd brawl, complete with brutal melee finishers, environmental attacks and a lot of moves that would cause audible “oooooh” noises. Instead of focusing on just guns and explosions to lead the game’s action, Sleeping Dogs felt like a love letter to Hong Kong action cinema. As protagonist Wei Shen, you could explore, steal cars, punch pedestrians and cause mischief, all while completing missions from various characters, but the way Sleeping Dogs ties everything together made it feel special. Sleeping DogsĪs an open world sandbox, Sleeping Dogs felt like a breath of fresh air, despite the fact that the game clearly retained so much of the typical open world trappings you’d expect from a GTA-inspired game. That game was Sleeping Dogs, and a decade later, it still remains a slept-on sandbox classic. However, Square Enix leapt in and bought the publishing rights for it, with United Front Games leading development, and it’s just as well that Square Enix rescued the project, as third time would prove to be the charm. Meanwhile, the follow-up game, New York City, tried to improve on all the elements introduced in the original game, but didn’t quite have the same lasting impact.Ī third game in the series, True Crime: Hong Kong, was announced and planned, but was eventually cancelled. The first, Streets Of LA, was a competent mix of sandbox free roam, third person shooting, brawling, and occasional boss fights against a dragon. One series that ultimately landed squarely in the middle of the GTA clone spectrum was True Crime, which saw two games launch across PC, PS2, Xbox and GameCube. The less said about Crime Life: Gang Wars, the better. Meanwhile, titles like The Godfather, Wheelman and NARC were dragging down the “GTA clone” genre. Well, the first Saints Row game wasn’t fantastic, but the series quickly blossomed into an open world sandbox with an identity all its own. Some of them were fantastic, like Scarface: The World Is Yours and Saints Row. We’ve spoken before about how the 2000s were swamped with an endless deluge of games looking to cash in on the incredible success of GTA.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |